
TECHNOLOGY
Animation
For Animation, we define applicability from the purpose and constraints, including conditions where it should not be used. Avoid locking the design to one model or platform, separate data, integration, and monitoring, and record the reasons for each choice.
Item 1 of 1: Animation
Creative Technology
Animation
For Animation, we define applicability from the purpose and constraints, including conditions where it should not be used. Avoid locking the design to one model or platform, separate data, integration, and monitoring, and record the reasons for each choice.
Scope
For Animation, we define applicability from the purpose and constraints, including conditions where it should not be used.
Design decisions
For Animation, we avoid locking the design to one model or platform, separate data, integration, and monitoring, and record the reasons for each choice.
Validation
For Animation, we use repeatable inputs and criteria and inspect failure cases as well as expected behavior.
Operational review
For Animation, we track changes, quality shifts, and use patterns while keeping a path for rollback.
Human governance
For Animation, we do not leave consequential decisions to automation alone and define accountable review points.